GoodPlay Project is exploring the impact of digital media on young people's ethical development, with
a focus on identity, privacy, ownership and authorship, credibility, and participation. Based on the results of a survey of young people on these themes, Gardner is developing curricula for parents and teachers on how to teach ethics in the digital age.
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Piracy, Pornography, Plagiarism, Propaganda, Privacy - 0 views
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Cyber-Safe Kids, Cyber-Savvy Teens - Nancy Willard - 0 views
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Digital Citizenship Includes Rights as Well as Responsibilities - 8 views
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Adina's Deck: The Exclusive Detective Agency Specializing in Solving Cyber Bully Mysteries - 0 views
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Cyberbullying and Internet Safety - 0 views
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Fair Use Guide for Educators - 0 views
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Berkman Center Archives: Interactive Conversations - 0 views
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